Thursday, May 14, 2009

Rules...dun dun DUN!

We certainly do not wish to inundate you guys with rules and regulations, but do feel it is important to be clear about some things that will be expected since most of us haven’t played much together. I’ll try to be short and sweet (those who know me may chuckle a bit at this time). If you need any elaboration, please ask me (Mak), Bigbandaid, or Killathas.

1. Be Prepared / Raid Ready for all progression runs. See Raid Ready post.

2. Attendance / Tardiness / AFK problems will not be tolerated. Progression requires time and focus. We have limited time to accomplish our goals and must take full advantage of every minute. Make sure you accept / decline raid invites as quickly as possible so we can plan for missing spots. Let an officer know immediately if something has come up unexpectedly. If you do not complete one of these simple tasks, you will be replaced for one week (2 raid nights) and put on probation. A second offense during this time will result in removal from the team.

3. What the Raid Leader(s) say…goes. They are in that position for a reason. Follow their instruction and offer alternatives to strategy only when they ask it of you. if you are interested in becoming a raid leader, please inform an officer that you would like to start the qualification process. Eligibility is determined mostly by performance…but the final decision rests in an officer round table vote.

4. Chatter / meter posting. During progression runs it is not appropriate to clog vent or raid / guild /general chat. It wastes time and interferes with focus, so practice up on those listening skills!

5. Loot. There is no need for a loot system in 10-man content. It is even debatable as to whether or not it is necessary in 25-man content. Gear is too easy to obtain quickly and we will not waste anyone’s time trying to keep up with a system. However, there are some basic things to keep in mind when seeking loot.

a. Let everyone have a chance to upgrade…it helps us all. In the case of pugs, it leaves a good taste in their mouth and makes them want to come again if needed. Treating pugs as well, if not slightly better than we treat our own team members, also creates a pool of people to replace team members that leave or are removed.

b. Know your spec! Do some serious thinking about what the primary stats for your spec are and what gear you actually want/need from Ulduar. Don’t just roll on an upgrade that could be another class/spec’s gravy.

c. The raid leader and / or assigned master looter will have final say in loot distribution. If it is determined that a specific person in the raid needs a piece of loot more than anyone else, the decision can be made to loot by default of necessity. THE RAID LEADER WILL 100% OF THE TIME DISTRIBUTE LOOT AS FAIRLY AS POSSIBLE TO ALL MEMBERS, BUT WILL PRIORITIZE IN CERTAIN CIRCUMSTANCES IF HE/SHE FEELS IT WILL BENEFIT THE RAID TEAM AS AN ENTIRETY!

We have more raiding experience than you want to hear about, including the old days of 40-mans. These guidelines for looting come from that experience and are what we’ve determined as best for our team. We will be fair with regards to our team’s progression. These guidelines are not up for discussion, and therefore, if you believe you will have a problem with them…leave immediately. QQ about loot will result in removal from the team.

6. Team morale. Be nice! Unhappy raids are counter-productive! Individual vs. Collective blame. If we fail, it is because we have a lack of constructive communication within the team. Mistakes are how we learn how to be better next time. Positively delivered constructive criticism is key to improving individual and collective team skills.

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